Answer the Call of Terranox!

Come join the heroes of Leyvan as they seek to liberate the island nation of Savlinor from the clutches of the tyrannical lich, King Kyrix. Help unravel the mysteries of the Beacon and discover the nature of its power.

Download our Campaign Packet here!

The Campaign Packet has everything you need to know to understand the basic history and lore of Terranox. You can also click on the map below for a larger picture!


Calandonia

The story so far:

In the year 31,620 King Titus Baloren of Savlinor dies during a war against Therraz. His brother, Kyrix, claims the throne over the king’s child (and rightful heir), Duke Felix. Kyrix claims that Felix is not yet fit to lead Savlinor, especially during the war with Therraz. Felix and those loyal to him depart Savlinor for Galbris. King Kyrix embraces necromancy, becomes a lich to enhance his abilities, and leads Savlinor to victory over Therraz. The following centuries, with state-sanctioned necromancy as its economic engine, see Savlinor become the most wealthy and mighty nation in Terranox.

After years of training, Lady Moirette Baloren (niece of King Kyrix) and her three closest companions (collectively known as the Vanguard) decide they are ready to act against the lich who sits on Savlinor’s throne. Moirette knows that she needs to establish a significant, legitimate claim to power within the lands of Savlinor if she wants to have any hope of deposing her uncle and seeing her cousin (and rightful king), Felix, rule the island nation.

In the year 32,000, the Vanguard defeated the dragon of Leyvan and claimed its lands. Financially backed by Duke Felix Baloren of Galbris, the Vanguard began to establish the nation of Leyvan. They aim to build a nation of adventurers that is ruled fairly by other adventurers. Those who prove their loyalty to Leyvan will be granted land and citizenship. All those who need a place to call home, adventurer or not, will be welcome. Leyvan will stand for that which is right, even if it is difficult; that means ridding Terranox of Kyrix, rejecting the conveniences of necromancy, and returning the rightful King of Savlinor to the throne so he can lead his people away from Kyrix’s path of corruption.

Word excitedly spreads to every corner of Terranox of the Vanguard’s triumph and the promise of Leyvan. Just after the first settlers come to answer Lady Moirette’s call, tragedy strikes. After Moirette’s surveyors stumble upon an ancient ruin known as the Beacon, a magical Maelstrom springs up around much of Leyvan, sequestering it from the rest of Terranox. During this time, Terranox becomes entirely cut off from the Shadow Ways and other planes.

The Terranox campaign begins in the year 32,022 with the arrival of Shadow Walkers in Leyvan. Upon their arrival at the Beacon, the Shadow Walkers ended the Maelstrom and freed Leyvan to interact with the outside world. Access to the Shadow Ways and planes has been restored. News spreads quickly that Leyvan, though struggling, still survives, and that its promise as a nation still holds true. Adventurers from across the Realm are enticed to make the journey to Excavation ((the in-game location of our events)), a small settlement south of Esratul, where the Beacon was discovered. Something about the Beacon gives those who would defend it great power ((our Archetypes)) while also attracting those who seek its power for nefarious purposes…